3D House
Welcome to my house making tutorial! I hope you enjoy!
Planning!
The first and most important step of making a 3D house is planning out where you want things to go. I planned out my house on paper originally, but I ended up spilling coffee on it so here's an approximation of what I did that I made in 30 seconds on vectr.
The Bones!
The next step is to make what I call the "bones" of the house, use the create tool and click box on the standard primitives option in the drop down menu. Use the tool to make thin boxes for the floor and walls in the configuration you planned during the first step.
Doorway!
Now that you have the bones all made, it is time to add doorways between rooms and connecting the outside to indoors! To make a doorway, first use the create tool to make a box in the shape you want your door to be, remember to make sure this box goes all the way through the wall. After doing that, make sure it is in the correct place, select the wall you want the doorway to be part of, go to compound objects on the drop down menu of the create tab, and select boolean. Once you do that, click "select operand" and then click the box you just created, this should make the box the same color as the wall. After making sure that is the case, scroll down and select "subtract" which should leave a hole in the wall, creating a doorway.
Windows!
To make windows, you essentially do the same thing as when you were making doors, the created box just being smaller and higher up on the wall. To reiterate the steps, first use the create tool to make a box in the shape you want your window to be, remember to make sure this box goes all the way through the wall. After doing that, make sure it is in the correct place, select the wall you want the window to be part of, go to compound objects on the drop down menu of the create tab, and select boolean. Once you do that, click "select operand" and then click the box you just created, this should make the box the same color as the wall. After making sure that is the case, scroll down and select "subtract" which should leave a hole in the wall, creating a window.
DOOOOOOOR!
After all the hubbub about making a doorway, making the actual door is much simpler. First, make a cylinder using the create tool the same height as the doorway and place it to the left. Next, make a box using the create tool that is the same height and width as the doorway. After doing that and putting it in the right place, use the "select and link" tool that is in the top right and has an icon that looks like chains to link the door and cylinder. To do this, first click on the door and drag the line to connect it to the cylinder. Now, when you rotate the cylinder, it should also rotate the box, making it look like a door opening.
Table!
Now that we have the outer shell done it is time for the juicy details! First thing I decided to make was a table for the TV to stand on because that is very important. To do that, I used the create tool to make a thin box about the size I want the top part of the table to be. After that, I switched to the modify tab and selected the box I had just created, after this, I scrolled down to parameters and adjusted the parameters in order to edit easier. In order to see these parameters, you need to press f4 in order to enable the lines. After this, right click the box and convert it to an editable poly, this will allow you to edit the box to the point of being unrecognizable. Now that you can see the lines and you can edit the box, right click and select the bevel tool, this will allow you to make the chair legs. Click the boxes created by the parameters you adjusted earlier that are in the corners of the box and extend them to the floor. Now you have a small table in more than a few steps!
SOFAAAAAAAAAAAAAAaaaa! :)
MMMMM sofa, the good stuffs. To make a sofa, you first make two boxes using the create tool, make sure they are the same width as each other to make the sofa cohesive. After that, make a cylinder that is the same length as the sofa and then attach it to the side of the sofa boxes you just made. Duplicate the cylinder (right click + duplicate) and move it to the opposite side. After doing all of that, you now have a very functional and not at all unstable sofa.
The Great and Wonderful Television :D
I made the TV more complicated than was necessary. First I made a box about the size I wanted the TV to be, making it a bit thicker than I would've otherwise. Then I went to the modify tab, selected the TV, made sure the parameters were all at 1, and converted it to an editable poly. After doing that, I right clicked the box, clicked inset and brought in the sides in order to make the sides look nice. After that, I right clicked and selected bevel and made a cavity within the frame. Next, I made a box that's a tiny bit smaller than the frame and set it inside the previous box to make the screen.
Island!
Onto the kitchen! I was planning to take the command to make an island seriously and put a palm tree on it, but I decided against that. This one was pretty simple to make because I had just over complicated the TV and didn't want to over complicate this. First, use the create tool to make a box and put it in the middle of the kitchen (accounting for the space the cupboards will take up). After that, make a second, thin box a bit bigger than the first and put it on top of the previous box, this will function as the countertop and make it look more fancy.
Oven/Stove Combo!
Why have one when you can have both! For this, I made a box using the create tool as the basis, after that, to form the oven part, I made a slightly smaller box that I embedded in the larger one. After, I created a small cylinder to function as the stove part, then once I sized it correctly, I duplicated it three times and spaced them to finish the top. As an afterthought, I made a lip box creating a small box the same width as the base box to add detail.
Is Your ​refrigerator Running?
Then you better catch it! Forming the fridge was rather simple, for this I made a tall box using the create tool then two smaller boxes which I embedded into the bigger box, similarly to the oven. I sized the top box smaller than the bottom one to mimic the fridge I have in my own home. I then added two very small black boxes to act as handles and embedded them into the smaller boxes.
Cabinet Time!
Basically the same as the fridge, just loooong instead of tall. I made a long box to act as the base using the create tool and then created another, smaller box to act as the cabinet door part. Once I did that and sized it correctly, I duplicated the smaller box a few times and embedded all the boxes into the long box. I added little handle thingies by making small spheres and embedded them halfway into the smaller box.
TABLE But Bigger :)
As the title says, it's the table we made in the beginning, but BIGGER! To reiterate the steps, I used the create tool to make a thin box about the size I want the top part of the table to be. After that, I switched to the modify tab and selected the box I had just created, after this, I scrolled down to parameters and adjusted the parameters in order to edit easier. In order to see these parameters, you need to press f4 in order to enable the lines. After this, right click the box and convert it to an editable poly, this will allow you to edit the box to the point of being unrecognizable. Now that you can see the lines and you can edit the box, right click and select the bevel tool, this will allow you to make the chair legs. Click the boxes created by the parameters you adjusted earlier that are in the corners of the box and extend them to the floor.
Chair :)
I like chairs because the word chair is one letter off of my last name, hair. But to make one, you need to make another table... So many tables... I don't think you need to be reminded of how to make one again, but here are the steps once more: I used the create tool to make a thin box about the size I want the top part of the table to be. After that, I switched to the modify tab and selected the box I had just created, after this, I scrolled down to parameters and adjusted the parameters in order to edit easier. In order to see these parameters, you need to press f4 in order to enable the lines. After this, right click the box and convert it to an editable poly, this will allow you to edit the box to the point of being unrecognizable. Now that you can see the lines and you can edit the box, right click and select the bevel tool, this will allow you to make the chair legs. Click the boxes created by the parameters you adjusted earlier that are in the corners of the box and extend them to the floor. After doing all that for the 50th time, you have to make a box using the create tool to form the back and your done! I tried doing it through beveling, but it was bent in a weird way that didn't look healthy for backs so... (Also add one of these chairs to the living room to technically meet the requirements like a cheeky bugger.)
Plate
Nice and simple, just like the title. You make a thin cylinder, change it to an editable poly, right-click and select inset, select the thickness you want the plate border to be, then bevel just enough so that you don't completely break the software. Easy peasy!
Spoon...
I'm honestly unsure of how I made this, I just clicked a bunch of buttons and hoped it worked, and it did! Relatively... It's a pretty janky spoon... I'll explain it to the best of my ability. I first made a long box using the create tool, switched to modify mode, made sure to set the parameters to something reasonable, then converted it into an editable poly. This is where things become chaotic, at this point I decided to select the bottom 2/3 of vertices and chamfer them, while extruding the top vertices outwards which left a basic spoon shape. After that, I realized I could use the movement tool in modify mode and used that to bring up the sides of the top part of the spoon to look more spoon-like as well as moving the tail part of the spoon to arc it and make it look a bit better.
FORK!!
The mystical trident, the greatest tool known to man (besides a spork), the wonderful fork. I made this slightly easier than the spoon, since my experience in failing miserably with that kind of helped me in this case. The first few steps are the same: I first made a long box using the create tool, switched to modify mode, made sure to set the parameters to something reasonable, then converted it into an editable poly. This is where things become chaotic, at this point I decided to select the bottom 2/3 of vertices and chamfer them, this left the top part relatively unscathed. I switched to bevel mode and select every other face, beveling them outwards and bringing them to a point at the same time. After this, I used chamfer to help regulate the shape and make the transition from fork-top to fork-tail a bit more regular as well as expanding the bottom because I thought it looked cooler. I then used the movement tool to arc the back because why not?
Cup(head)
Finally! Another easy one! Make a cylinder with the create tool, make it about the size you think a cup would be. After that, go to the modify tab and convert to an editable poly, after which you right-click, select inset, decide how thicc you want your cup to be, then bevel the cup inwards. I did that in one sentence, feels good man.
Bowl
The bowl in the picture looks kind of scuffed, or if you are unfamiliar with Twitch lingo, horrible. The method I used was so simple, yet I messed it up. Fear not reader of this text, I shall impart on you my wisdom so that the bowls you make will never be this bad! First make a small cylinder, like really thin, don't underestimate the thinness you need. After doing this, switch to the modify tab, convert it to an editable poly, then bevel it up and out, it should look like you have a blunt pyramid. Once this is done, select inset, decide how thicc you want your bowl to be, then bevel it down and inwards. Make sure you don't accidentally do through the walls of the bowl, you don't want to break the software!
Bathafao'gfo'awgf
The keyboard smash is not indicative of my feelings in this case, the bath was nice and simple. Make a medium sized box using the create tool, then switch to the modify tab, and convert it to an editable poly. After doing that, select inset, actually inset it, then bevel it inwards. It's just like a giant, square cup! After that, make a tiny cylinder and attach it above the bath to function as a faucet.
Potty ;;;
The fun thing! First, make a decent sized cylinder, this'll function as the base of the toilet, so make it relatively beefy, but not too beefy. After doing that, go to the modify tab and convert it to an editable poly. Now, you bevel the heck out of the cylinder, similarly to what you did with the bowl, you should look at actual pictures of a toilet to make sure you get that nice, curvy shape. Here's a good tip: it helps to bevel in faces, this is so you can make a more gradual curve. Now that you have the outside shape, it is time to do the inside curves. First, select inset, make the edges relatively thicc, and bevel inwards. Similarly to the outside, it will help to bevel the inside in phases. Now that you have the good stuffs, make the back of the toilet by making a thin cylinder and rotating it so that it looks like the lid is up, and scale it to look more like an oval. There is no flush lever thing, no one needs a flush lever thing, the people in this house shall live in their filth like the pigs they are.
Sinkkkkkkk
This one was fun, I made a big box as a base, then embedded a smaller one on top to make it look cool. This ended up biting me in the butt though, because that meant I had to make a hole in two boxes instead of just one. I made a cylinder in the shape I wanted my sink to be, extending the sides using the scale tool, then made the hole using the window and door strategy. Here are the instructions once more: select the box you want the sink to be part of, go to compound objects on the drop down menu of the create tab, and select boolean. Once you do that, click "select operand" and then click the cylinder you just created, this should make the cylinder the same color as the box. After making sure that is the case, scroll down and select "subtract" which should leave a hole in the box, creating a sinkhole (get it?). Now you make another cylinder to put in the hole, select the modify tab, convert it to an editable poly, and inset, after which you bevel it inwards. After this, add two small cylinders above to function as the faucet and the water-changing-handle thing, I can't thing of the word for it. Now you have your unnecessarily complicated sink!
Towelie
Another simple one! Make a small thing cylinder to attach to the wall and function as a towel holder-hanger thing. After doing that, attach an even thinner box to the bottom to give it the illusion of being folded over. There you have your cheeky towel! I regret not adding eyes to it now... That would've made it more interesting...
My One and Only True Love
Bed. Me like bed. First, you make another table. I am sick and tired of tables. Here are the steps again in case you forgot: I used the create tool to make a thin box about the size I want the bed frame to be. After that, I switched to the modify tab and selected the box I had just created, after this, I scrolled down to parameters and adjusted the parameters in order to edit easier. In order to see these parameters, you need to press f4 in order to enable the lines. After this, right click the box and convert it to an editable poly, this will allow you to edit the box to the point of being unrecognizable. Now that you can see the lines and you can edit the box, right click and select the bevel tool, this will allow you to make the legs. Click the boxes created by the parameters you adjusted earlier that are in the corners of the box and extend them to the floor. Now, make a headboard out of a tall, thin box the same width as bed frame. Now, make a small yet relatively thick box to function as the mattress and a much larger slightly thicker box to sell the illusion of the blanket. Now you should have the main part of the bed, but no bed is complete without a pillow. Make a smaller box then put it on top of the mattress part, and now you have my true love!
The Wardrobe/vanity/whatever This Thing Is Called
Almost done, the anticipation is killing me and probably you because reading these steps must be pretty boring. First, make a box using the create tool, make it about medium size, I'm not sure how I quantify sizes anymore, just do whatever your heart desires. After doing that, make a thinner box that is the same length as the bottom box and bring it to the top-back, this should give you the general shape of the vanity. After doing that, make two small boxes and embed them in the base box, giving the illusion of cabinet doors and make two smaller boxes to act as handles. As a finishing touch, make another box, only slightly smaller than the top part to act as a mirror.
Closettt
Finally! We have made it! For this, since the doorway and room have already been made, all that is left is a bit of detail! First, make a box about the same thickness as a shelf, because that's what it's supposed to be, a shelf. Then attach a long, thin box below it to act as the hanger-holder thingy-ma-bobber. then make a bunch of thin rectangles of varying color and size to give the illusion of clothes. I made mine a bit too uniform to really achieve that, but hindsight is 20/20. Thank you for sticking with me this entire time! I hope you enjoyed seeing me make a weird looking house!