Animal Crossing New Horizons Mapped
by Elliotte_NH in Craft > Digital Graphics
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Animal Crossing New Horizons Mapped
Update: Version 3 is now up and is base game compatible.
I made this map editor for Animal Crossing New Horizons.
First you need a copy of Photoshop, Photopaint or a free image editing software like GIMP.
The Download this file and load it into your program of choice.
- Program skills you will need:
- Copy and Paste
- Create a new layer
- Hiding and Showing Layers
- Group and Ungroup
- Combine objects together
- I made this on Corel Photo Paint. If you use a different program, what things are called might be different. (Eg.Layers = Objects)
Disclaimer: This is a work in progress. As of 25/2/2020 The game hasn't been released so I've based my map scale on the width of the rivers shown in the ACNH Direct video. The other scale I used was Animal Crossing Happy Home Designer. This gave me a brief idea of how big Houses, Items etc might look in New Horizons. Other assets like trees I have based off AC:New Leaf.
I will be updating this when the game comes out.
Downloads
Supplies
Photoshop, Photopaint or a free image editing software like GIMP.
Basic Map
Warning: This way of map making is incredibly tedious.
- When you open the file this is what it should look like.
- In your software the layers tab needs to be open. All groups should be collapsed.
- On the left side a basic map should be shown. This is my guess at what a simplified terrain will be.
- Note: the rocks to the north are already in place but I have included a basic rock asset in Rocks => North Rocks.
- Each group of layers holds multiple assets to organize them.
- At the top of the layers is Grid. This is a grid for the entire map. Turn Big and Small grid on or off as needed.
- At the Bottom of the layers is Map Minimum, Map Original and Background.
- Map Minimum is the map currently shown
- Map Original is the map that I based this project off. Turn it on to get an idea of what your map can look like.
- Background is locked so it can't be moved.
Assets
- On the right hand side of the screen are white boxes with assets.
- Each asset is divided in to 3 categories: Building, Pre-made Terrain and Terrain Tiles.
- Each individual asset is organized inside a group in the Objects/Layers Tab.
Terrain Tiles and Pre-made Terrain
Terrain Tiles are organized into Grass, Water, Sand, Rock, Fence, Path, Plants.
- Under each group are sub-groups. Grass Tile, Grass Corners etc.
- Asset names are abbreviated to fit these groups.
- Grass Tile is GT, Water Tile is WT.
- Grass Corner is GC, Water Corner is WC.
- Grass and Water tiles are separated into 3 colors for each of the terrain heights.
- 1GT or 1WT is for the lowest height
- 2GT or 2WT is the middle height
- 3GT or 2WT is the highest.
- Corners are abbreviated as TL (Top Left) TR (Top Right) BL (Bottom Left) BR (Bottom Right)
- All tiles have a size that relates to the grid.
- 2X4 is measured 2 tiles up/down, 4 tiles left/right.
- Tiles with 2X4 V is the vertical orientation (4 up/down, 2 left/right).
Pre-made Terrain is organized into Rocks, Water, Grass and Secret Beach.
- Pre-made Terrain is found in the same groups as Terrain Tiles which are:
- Rock => Rock Assets
- Water => Estuary
- Grass => Grass Point
- An Estuary is where a River meets the Sea.
- Estuaries have both a water and a rock asset that fit together
- Rock => Rock Assets => R Estuary V L (Rock Estuary Vertical Left)
- Water => Water Estuary => W Estuary V L (Water Estuary Vertical Left)
Buildings
- Town Hall can be placed anywhere.
- Dodo Airlines needs to be placed on the Southern Beach.
- These buildings might not be movable in the game so use your best guess.
- I've Included multiple sizes and colors of buildings to do with as you wish.
- Purple and Pink buildings are my guess at house size.
- Orange is a guess at shop/museum sizes.
- Yellow are for objects.
- Light Brown are Stairs
- Grey are Bridges
- Dark Brown is the Pier
- I have included an alphabet that fits into the grid.
- To use go to Alphabet and select a row (A1,A2, A3, A4) then copy and paste your letter.
- To change the color use the smallest square brush and turn off anti-aliasing.
Disclaimer: The scaling is all a guess. Some assets like trees could be 1X1 or 2X2. I will update all of this once the game comes out.
Building a Map
Using Assets
- All assets need to be copy and pasted from the right hand side boxes.
Selecting Assets
- Click on the first group layer to select all of the assets in that category.
- Click on layers inside the group to select items individually.
- Note: Some assets at their most basic are made up of two elements. The asset itself and a grid that is colored specifically for that asset. You can use the asset with the grid or without.
The Grid
- All Assets have a dark outline. This is to help place them on the grid.
- The dark outline should overlap with the asset next to it.
- All assets should line up with the Big and Small Grid.
- If they don't I've made a mistake.
Organizing Your Maps Assets
- You can name your copied item to make it easier to find later.
- You can group assets together if you still need to move them individually.
- You can group or un-group as needed
- You can combine assets together to form larger blocks.
- This works best for Terrain.
- Note: You can't un-combine (unless you use undo)
- You can group all of the assets I've made into one group and all of your copied assets into another to make things super tidy.
To Finish
- Save your image as both a .psd (so you can keep working on it) and a.jpg (which combines all the layers) to share online.
- You can also crop your .jpg to get rid of the default assets.