Gallagher's Industry Ship - the Interior

by vinhvo24 in Circuits > Software

16 Views, 1 Favorites, 0 Comments

Gallagher's Industry Ship - the Interior

Screenshot 2025-01-12 024434.png

My name is Vinh Vo and I'm a student and aspiring artist with a strong passion for 3D animation. Currently pursuing my education at The School of Visual art in NY for my bachelor's in 3D animation and VFX. My goal is to become a 3d character animator for big industries especially towards game industries. I love sci-fi and space themes so I went for a game/ semi realistic of the ship.

Supplies

Autodesk Maya - For Modeling

Substance Painter - Texturing and coloring

Unreal Engine - Add lightings and finish rendering.

Adobe Premiere Pro - color correct and compositing.

Modeling/UV

Screenshot 2025-01-12 030212.png
Screenshot 2025-01-12 031048.png
  1. I first blocked out what I want the interiors to look like
  2. Next,I start modeling with proper Topology.
  3. I only used quads even though unreal engine allows triangles I wanted the mindset to have quads since most animation industries require it
  4. I then Unwrapped every model and exported to Substance Painter



Texturing/Coloring

Screenshot 2025-01-12 030420.png

I organize my ship into walls: ceiling, right wall, left, and door wall, since I organized my materials into their own udim rows. I mainly used aluminum textures for the walls, rubber for the wires, and colored paint for details: stickers, tubes. After All that I export it as Unreal engine material since the plan was to render it in Unreal.

Lighting and Rendering

Screenshot 2025-01-12 030640.png

I imported my ship and textures into unreal which was very tedious. Because each udim has 3 textures meaning I had to connect all 3 textures to 1 material in the node graph editor. At the end i ended up with 60 materials meaning I plugged 90 textures to 60 materials. what's worst is lowering the roughness since in unreal it's higher than in maya and in unreal. After finishing the textures and materials, I used multiple lightings to get the space ship effect and did a high quality render which took 7-8hrs.

Compositing

Screenshot 2025-01-12 030757.png

After I got all my rendered images, I brought them to Adobe premiere pro to do some minor color corrects and transitions. I also added a space music (non copyrighted) to give it more effect.