Gallagher's Industry Ship - the Interior
by vinhvo24 in Circuits > Software
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Gallagher's Industry Ship - the Interior
My name is Vinh Vo and I'm a student and aspiring artist with a strong passion for 3D animation. Currently pursuing my education at The School of Visual art in NY for my bachelor's in 3D animation and VFX. My goal is to become a 3d character animator for big industries especially towards game industries. I love sci-fi and space themes so I went for a game/ semi realistic of the ship.
Supplies
Autodesk Maya - For Modeling
Substance Painter - Texturing and coloring
Unreal Engine - Add lightings and finish rendering.
Adobe Premiere Pro - color correct and compositing.
Modeling/UV
- I first blocked out what I want the interiors to look like
- Next,I start modeling with proper Topology.
- I only used quads even though unreal engine allows triangles I wanted the mindset to have quads since most animation industries require it
- I then Unwrapped every model and exported to Substance Painter
Texturing/Coloring
I organize my ship into walls: ceiling, right wall, left, and door wall, since I organized my materials into their own udim rows. I mainly used aluminum textures for the walls, rubber for the wires, and colored paint for details: stickers, tubes. After All that I export it as Unreal engine material since the plan was to render it in Unreal.
Lighting and Rendering
I imported my ship and textures into unreal which was very tedious. Because each udim has 3 textures meaning I had to connect all 3 textures to 1 material in the node graph editor. At the end i ended up with 60 materials meaning I plugged 90 textures to 60 materials. what's worst is lowering the roughness since in unreal it's higher than in maya and in unreal. After finishing the textures and materials, I used multiple lightings to get the space ship effect and did a high quality render which took 7-8hrs.
Compositing
After I got all my rendered images, I brought them to Adobe premiere pro to do some minor color corrects and transitions. I also added a space music (non copyrighted) to give it more effect.