Honeycomb Pendant

by jacques.papescu in Workshop > 3D Printing

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Honeycomb Pendant

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This is a tutorial on how to make a simple honeycomb shaped pendant for your backpack on Fusion 360. I'll be using Fusion 360 tools, such as user parameters, sketches, patterns, extruding, and move/copy. If you are not familiar with any of these tools, don't worry, I have them listed step by step! Additionally, make sure you have your units set to millimeters.

Supplies

Just a computer with fusion 360, and possibly a 3D printer if you want to print it.

User Parameters

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Before we start, it is always beneficial to set up user parameters. User parameters allow for quick editing of your model to fit your design criteria. If you are not familiar with use parameters, just follow along step by step.

To get to user parameters on your new design, click on modify, then select the second to last option that reads "change parameters." This will open a menu where you can set up your user parameters. Once you are there, copy down the user parameters listed in the image. You are all set up to begin designing!

First Hexagon

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Make a new sketch on the horizontal plane, and sketch a 10mm line from the origin, so that the constraints from the origin won't apply. Then, go into "create", "polygon", and select "inscribed polygon". Select the end of the line as the center, and make the distance "hexagonRadius", one of our user parameter. Now, we need to add some thickness to the model. Copy and paste a copy of the hexagon on the same points. Then, go into "modify", and select "sketch scale". Select the second hexagon as "entities", (don't worry if you select the first one, since they are superimposed. Either will work), and the center as the "point". Then, use "secondHexagonScale" as the scale. Congrats, you just made your first hexagon! Don't finish the sketch; you'll need it in the next step.

Honeycomb Pattern

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Now, create two lines from the center of the hexagons, each angled 60° degrees(as shown in the image). Go into "create" and select "rectangular pattern". Select the hexagon for "objects", and then unselect the two diagonal lines and the initial line. Select the two diagonal lines as the "direction". For the two "quantity"s, input "rectangularPatternQuantity", which is equal to five. For the two "distance"s, input rectangularPatternDistance, which is equal to 5mm. Make sure the distance type is spacing, not extent. You should see a pattern similar to mine emerge! If you don't, follow these steps carefully again. If you do, finish the sketch and move on to the next step.

Extruding

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If you haven't already, finish the sketch. Now go into "create", and select "extrude". Highlight the entire sketch as to select all of it. Then, unselect the center of each hexagon, as shown in the image. For distance, enter the user parameter "extrusion", then click ok.

Loop for Hanging

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We're almost done. Create a new sketch. Go into "create", and select "fit point spline". Sketch two splines similar to the ones in the screenshot. They do not need to be perfect, but the two lines should be pretty close together. Finish the sketch. Then, select "create" and "extrude", and select the loop as the profile. Use "loopExtrusion" as your distance, and make sure the function is set to "new body", not "join". Click ok. Select "modify" and "move/copy", and type in either 2 or negative 2 for "Y distance" so that the loop is in the center, as shown in the picture. click ok. select "modify" and "combine", and select everything in your design.

Fillets

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This is the very last step! This step is optional, but it will make the design smoother. Go into "modify" and select "fillet". Select all the edges facing out, as shown in the image and input "fillet". Then click ok. You are all done, and ready to print!