Model a Logo in Blender 3D

by ParikshitS in Circuits > Software

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Model a Logo in Blender 3D

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We will model a logo in Blender

Run "Blender" and Click Anywhere in the Window

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Start Blender and click anywhere inside the blender window to close the splash screen.

Note :- Splash screen differs from version.

Find an Image of Your Logo , Drag and Drop It Into Blender

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Find an Image of your logo , drag and drop it into blender.

Go to Orthographic View by Pressing Numpad 5

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Go to Orthographic View by pressing Numpad 5.

Note. :- If you don't have a Numpad in your keyboard then go to View then View Persp/Ortho

Go to Front View by Pressing Numberpad 1

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Go to Front View by Pressing Numberpad 1

Note :- If you don't have Numpad then go to View > Front

From the Tool Shelf , Select "Grease Pencil and Then "Draw"

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We will now outline the logo. Interesting step. Clock the Grease Pencil Tab from the Tool Shelf and Then click Draw. If there are no tabs in the Tool Shelf , just find the Draw option somewhere in the tool Shelf or just upgrade to the latest version.

Now Outline the Logo

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Outline the logo in the similar way as you create a drawing in MS Paint.

Now Press N Once or Twice to Bring the Properties Panel.

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We have not done yet. We will convert it to a curve. To do that we have to bring the "N Menu or Properties Shelf".

Click Convert in the Grease Pencil Tab and Then Bazier Curve.

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Just click Convert in the Grease Pencil tab and then Bazier Curve.

Select the GP_Layer Added in the Outliner and Press Alt+C and Then Mesh From Curve/Text

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We have to convert the curve to Mesh so that we can fill it. Select the GP_Layer added in the Outliner and press Alt+C and then Mesh from Curve/Text

Press Tab and Then "F"

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Go to the Tab Mod or Edit Mod by Pressing Tab and then press F to fill it. If you don't see any difference , press A and try again.