One Story Sustainable and Comfortable Home.
by Brendan LaPierre in Workshop > 3D Design
76 Views, 0 Favorites, 0 Comments
One Story Sustainable and Comfortable Home.
I created a Rendered sustainable home with a rough square footage of 648 feet, making this home is a testament to the idea that living smaller doesn't mean sacrificing quality or style. This home features walls made of recycled fibers and reused rubber and concrete tiles to reduce the load on the environment, as well as having larger windows and energy-sufficient appliances to reduce the amount of energy consumption in the house. I used Fusion 360 for my preliminary plans and then moved the project into Blender to add the smaller details and create the Final Render. Overall this project taught me a lot about what we can do to create sustainable housing and how even in smaller places people can still make it livable. If you would like to create something like this at home for your own projects just follow my instructions below. Thank you!
Supplies
Fusion 360, Blender, Calculator (for square footage), Basic knowledge of Blender and Fusion 360 tools, and a computer that can run both programs. It would also be preferred if you knew some of the inner workings of Blender rendering to better assist yourself in Rendering your house.
Using Fusion to Create Sketches - Floor
Opening a new file in fusion, create a sketch by clicking the "Create" and then "Create Sketch" button, and after selecting "Top" for view create the sketch on that plane (x axis). Then press "Create" again and a new tab should appear, this time select "2-Point Rectangle" and put in the dimensions of your house (Fusion uses cm in my case, so if my plan wants a 24ft x 27ft house, I would put in 24cm x 27 cm)
Using Fusion to Create Sketches - Walls
Create a new sketch by following the same points as last time, but this time select the y axis plane. Design 4 walls according the your plan, and after creating each sketch press "Finish Sketch" and use the "Move" tool under the "Modify" tab to move it to the edges of the floor plan, which should still be visible. (Include creating windows and doors in this, by adding sketches on the same plane and moving them together)
Using Fusion to Create Sketches - Inner Walls Part 1
Start by creating another new sketch on the x axis plane. Then design small sketches for where you want the inner walls to go, making sure to remember bathrooms, bedrooms, closets, and kitchen spaces.
Using Fusion to Create Sketches - Inner Walls Part 2
Create a new sketch this time on the y axis, this will be your first inner wall. Use the 2 point rectangle tool for height and width. Add in inner doorways and use the "Move" tool to place the sketches where you want. Repeat until your inner walls are all complete.
Inner Details
Create sketches on the x-axis plane to create any smaller details, such as this window shelf I made (following the past steps to create it)
Converting Sketches to Objects
Select one sketch from the sidebar and press the "E" button on your keyboard to Extrude the sketch. Make it 1cm wide, and under the "Operation" Tab on the side panel select the "Join" button. Then press "Ok". Repeat for all walls.
Complete All Walls and Export As OBJ
Once you have completed all the walls, go to the "File" Tab, and select "Export". Under the "Type" Tab select ".obj", and then press "Export". To import into blender select "General" and then press "Shift + A" and then the "Delete" key to clear the scene. go to the "File" Tab and press the "Import" button, and select your .obj file.
Importing Into Blender- Adding Floor Plane
Press "Shift + A" and select "Mesh" then select "Plane". Press the "S" button on your keyboard and scale it up until you have a floor around your house.
Blender - Small Details
Using an outside program such as BlenderView (The one I used), import smaller details and materials, and use the "Move" Tool to design them around the house. You can add a second "Plane" Mesh and scale it to fit the floor of the house to add a concrete texture.
Blender - Adding Light
Pressing "Shift + A" again this time select the "Light" Button and then select "Point".
Blender - Editing Light
Using the "Move" tool, move the light to a above the house, and slightly to the left or right to create a sort of angled light source. On the right side tab press the little green button that looks like a light, and set the "Power" Tab to 100000 watts, and turn off "Soft Falloff"
Blender - Setting Up Camera
Pressing "Shift + A" again this time create a "Camera" and move it to an angle where you can see the whole house, and the floor. (You can press num-0 to see what the camera shows).
Blender - Final Render
Once your camera is set up go into the "Output" Tab on the right side panel, and scroll down to where it says "Output" and then press the little folder button, and choose where you want the image to be rendered.
Then in the top left press "Render" and then "Render Image", and after a brief period, it should appear where you selected as a .png!
Final
And this is your final result! Thanks for reading!