RG 1/144 Nu Gundam Rainbow LED

by LukW1 in Circuits > LEDs

2002 Views, 10 Favorites, 0 Comments

RG 1/144 Nu Gundam Rainbow LED

IMG_4682-1.jpg
IMG_4898-1.jpg
IMG_4790-1.jpg
IMG_4933-1.jpg
IMG_4815-1.jpg
IMG_4894-1.jpg
IMG_4591-1.jpg

This project takes too much time to build because most of the time has spent on the TV shows. And finally, it is completed. Total of 220 LEDs were used in this build. This is a new record of my work.

 

Various light and sound effects, including:

  1. Theme music playback.
  2. Eye, Head, Rocket Jet and Vulcan Gun light effect.
  3. Up to 13 lighting effects for hands and feet.
  4. Cockpit start and close lighting.
  5. Weapon fire effect.
  6. Fin Funnel 7 special effects.

 Video Demo :

https://www.youtube.com/watch?v=mZ_7kg5QNwc&list=PLD1NXJYyujL1xJErJAU8a4ntMFNEL9qJB

Blog :

https://kwluk717.blogspot.com/2022/05/rg-nu-gundam-5-finish.html

Supplies

  • 0201 white LED x 3
  • 0402 white LED x 22 
  • 0603 white LED x 74
  • RGB LED x 2
  • WS2812B x 119
  • ATtiny85 x 11
  • Arduino Nano x 1
  • DFPlayer x 1
  • IR Receiver x 1

Cockpit

Slide12.JPG
Slide13.JPG

Weapon

Build Process - Bazooka#1.jpg
Build Process - Rifle#1.jpg
Build Process - Saber#1.jpg

Build by various LEDs and WS2012B

Video Demo :

https://www.youtube.com/watch?v=0snqD84ARCU

Leg and Arm

Slide22.JPG
Slide23.JPG
Slide26.JPG
Slide27.JPG

Using WS2812B-2020

Video Demo :

https://www.youtube.com/shorts/-ac59_zITBQ


Head

Build Process - Head#1.jpg

Make by 0201 and 0402 LEDs


Fin Funnels

1613284428660.jpg
1613284771497.jpg
1613285021382.jpg
1613285753850.jpg
1613286094746.jpg
1613286375341.jpg
1613286546704.jpg
IMG_4393.jpg

Make by LEDs and WS2812-2020 with ATtiny85 as controller

Video Demo

https://www.youtube.com/watch?v=ph-rR4YX0pk

Others

Slide36.JPG
Slide37.JPG
Slide38.JPG
Slide39.JPG

Programming

The operation is Master and Slave mode via I2C. The master unit is using Arduino Nano and the Slave are listed with I2C ID as below :

 Arduino Nano

  • I2C Master
  • MP3 Player Control
  • IR Receiver
  • Right Palm Trigger Control

 ATtiny85

I2C ID  Function

0x04   - Head Control (Eye/Head/Vulcan Gun)

0x05   - Main Body Control (Neopixel and one FadeIn/FadeOut effect)

0x06   - BackPack Control (Cockpit Light Effect/Rocket Jets/Weapon Trigger)

0x0B   - Fin Funnel #1 (Center/Main/Surrounding Light Effect)

0x0C   - Fin Funnel #2 (Center/Main/Surrounding Light Effect)

0x0D   - Fin Funnel #3 (Center/Main/Surrounding Light Effect)

0x0E   - Fin Funnel #4 (Center/Main/Surrounding Light Effect)

0x0F    - Fin Funnel #5 (Center/Main/Surrounding Light Effect)

0x10   - Fin Funnel #6 (Center/Main/Surrounding Light Effect)

N/A     - Rifle Control (Fire/Trigger/Aim Light effect)

N/A     - Bazooka Control (Fire/Trigger/Aim Light effect/Length indicator)


example code is as below :

RX930-I2Cmaster

#include <Wire.h>

#include "IRremote.h" //timer2

#include "NeoSWSerial.h"

#include <Adafruit_NeoPixel.h>

//Define Usable Pin and I2C parameters

 

#define I2C_SCL 5 // SCL SD Card Used

#define I2C_SDA 4 // SDA Tx to Attiny85

 

//Define I2C device address

#define Light_Main_4             0x04

#define Light_Body_5             0x05

#define Light_BackPack_Cockpit_6 0x06

 

#define FinFunnel_1              0x0b

#define FinFunnel_2              0x0c

#define FinFunnel_3              0x0d

#define FinFunnel_4              0x0e

#define FinFunnel_5              0x0f

#define FinFunnel_6              0x10

#define NumberOfFinFunnel        6

int FinFunnel_No = FinFunnel_1; //Fin Funnnel first ID in variable

 

// Definition for DFPlayer (MP3 Player)

// Start of Remote Control IR decode Key Definition

 

Read_IR_Status(){

               Select case

                               Case KEY_1 : Action(1);

                               Case KEY_2 : Action(2);

                               Case KEY_3 : Action(3);

                                               :

                                               :

               Default

                               Action(Default);

}

 

Loop(){

               FadeIn/FadeOut_of_Mainbody_LEDs();

Read_IR_Status();

               If Rifile detected, Detect_GunShot();

}

 

RX93-I2CSlave

// For all NexoPixel LED Effect, control by I2C Master Command, ID (0x0b - 0x10)

// Fin Funnel 0x0b - 0x10

// For re-programming :

// Connect to Master devies after NO I2C device found

 

#include "TinyWireS.h"

#include <Adafruit_NeoPixel.h>

 

//#define I2C_SLAVE_ADDR 0x0b           // i2c slave address (11) 01

//#define I2C_SLAVE_ADDR 0x0c           // i2c slave address (12) 02

//#define I2C_SLAVE_ADDR 0x0d           // i2c slave address (13) 03

//#define I2C_SLAVE_ADDR 0x0e           // i2c slave address (14) 04

//#define I2C_SLAVE_ADDR 0x0f           // i2c slave address (15) 05

#define I2C_SLAVE_ADDR 0x10           // i2c slave address (16) 06

 

//End of I2C definition

 

#define SDA 0        //SDA         (Phy 5)       reserve for SDA

#define LED_1 1      //LED Color #1 (Phy 6) (PWM) LED#1 (Surrounding)

#define SCL 2        //SCL         (Phy 7)       reserve for SCL

#define LEDNeo_1 3   //LED Color #2 (Phy 2)       NeoPixel Channel#1 (Center)

#define LEDNeo_2 4   //LED Color #3 (Phy 3) (PWM) NeoPixel Channel#2 (Main)

#define RESET 5      //Other LED   (Phy 1),actually RESET

 

RxCommand(){

               Select case

                               Case 1: Action(1);

                               Case 2: Action(2);

                               Case 3: Action(3);

               Default

                               Action(Default);

}

 

Loop(){

 TinyWireS_stop_check();

 RxCommand();

}