Relief Editing
Now that we know how to create reliefs in ArtCAM Premium, we will not take a glance at editing our reliefs in ArtCAM.
Note: All files can be found at the bottom of each lesson. Feel free to save the files to your own directory.
Example 6-1
Example 6-2
Texture From Image Tutorial
- Open Model - stone_pattern.png
- Width = 12”
- Select the stone_pattern Bitmap Layers in the Project Tree
- Create Relief Layer (from bitmap layers)
- New Height = 0.15”
- Smooth Relief - 20%
Next you are ready to save your new texture by into your clipart folder
- Open Relief Clipart Library
- Chose to view the Custom Reliefs clipart folder
- Using your left mouse button select in your project tree, stone pattern Relief Layer you have just created
- And drag into the Relief Clipart Library
Downloads
Relief Layer Badge Tutorial
- Open Relief Layer Badge.art
- Expand Front Relief Layers and Hide All
- Show each Relief Layer separately
- Turn on each Relief Layer, showing how it embosses the other reliefs
- Toggle on Base layer and Hide Flower3 Relief Layer
- Activate ArtCAM then create a New Relief Layer , renamed Symbol
- Open Paste Relief From A File - MedicalSymbol.rlf
- If model selected from training Data files, no changes required, if opened from Relief Clipart, will need to move and re-size it.
- Paste
- New Relief Layer and rename to Banner
- Relief Clipart Library
- Banners - Banner1
- Transform
- F9, Scale of 50% all linked
- Alt drag down
- More Options page
- Height = 0.1” , Paste
- Banner Relief Combine mode = Merge High
Grapevine Tutorial
- Open Grape-Vine.art
- Toggle Vector Visibility on
- Vector Layer = Leaf and Construction
- Relief Layer = 3D Leaf
- Extrude
- Drive Curve = diagonal line – use as a centreline
- Cross Section = bottom curved profile – invert curve in Z
- Z Modulation = 2nd from bottom curve
- Apply, Cancel
- Select leaf vector - Zero Outside Vector
- Shape Editor – Select leaf vector
- Add (Round -5º, Start Height=1mm (.05”)
- Apply
- Select leaf veins
- Add (Round -25º, Start Height =-0.5 mm (-0.02”))
- Apply, Cancel
- Vector Layer = Vines
- Relief Layer = 3D Vine
- Shape Editor – Merge and Apply each vine
- Sculpting – smooth crease where branches meet main vine
- Smooth, Mask Material Safety Plane 0.25 mm (0.01”)
- Vector Layer = Grapes
- Relief Layer = 3D Grapes
- Shape Editor – Merge and Apply each set of grapes
Eagle Tutorial
- New Model
- 300mm (12”) x 300mm (12”)
- Res 2500 x 2500
- Relief Clipart - Eagle Head & Body - F9 & Paste
- Drag & drop in clipart Foot
- Width = 40mm (1.5”) (lock x & y)
- Rotate 10° anti-clockwise
- Unlink Z Range = 2mm (0.08”)
- Mirror foot – across model
- Rotated right foot (mirrored) 15° anti-clockwise
- Paste feet
- Drag & drop in clipart Wing Top - rotate 10° clockwise
- Polyline (Smooth) through centre of Wing Top
- Drag & drop in clipart Feather3
- Width = 15mm (0.625”)
- Z Range = 2mm (0.08”)
- Paste Along a Curve - Feather & select Polyline = 25 copies
- Move feathers down , ungroup
- Transform 2 end feathers
- Rotate each clockwise (rotation at top)
- Move & rotate mid feathers
- Group feathers
- Transform feathers - Ctrl & resize Width = 350mm (13.75”)
- Move copied feathers 1/3 down& aligned on left
- Z Range = 1mm (0.04”)
- Ungroup bottom feathers
- Move 4 right end feathers over left foot
- Rotate 20° clockwise
- Rotate end feather anti-clockwise a little§
- Z Range for all 4 = 0.7mm (0.03”)
- Mirror clipart – across model
- Copy and fill in tail feathers
- Cookie cutter - free up body
- Resize all to fit
- Paste down relief
- Delete vectors
Now we will perform our first distortion by distorting the entire eagle.
- Cookie cutter – entire relief
- Envelope Distortion
- Move both top control points vertically up
- Move bottom left and right nodes inwards
- Centre and paste down
- Undo all
until whole eagle was free before distortion
- Or (Eagle Before Distortion.rlf clipart )
- Centre and paste down
Now let's distort the eagle's wings
- Polyline around right wing
- Cookie cutter – wing
- Delete vector
- Envelope Distortion
- Move right control point angled up 45°
- Move bottom right node inwards till control points touch
- Move top right node down & over to right
- Move top left control point upwards
- Polyline around left wing
- Cookie cutter left wing and delete
- Mirror right wing - across model
- Select both wings and paste down