Barn Modeling | SelfCAD

by Szymon Śliwiński in Workshop > 3D Printing

296 Views, 1 Favorites, 0 Comments

Barn Modeling | SelfCAD

Screenshot_60.png

Welcome to the next SelfCAD tutorial. In this instructable I'm going to show you how you can use profiles to model a simple barn. All you need is your SelfCAD account.

Create New SelfCAD Project

Screenshot_1.png
Screenshot_2.png

Launch SelfCAD Editor and create a new project. The only thing I changed there was the project's name.

Draw Profile

Screenshot_3.png
Screenshot_4.png
Screenshot_5.png
Screenshot_6.png

Choose 3D Sketch tool. Turn on Left/Right plane, use Rotate X slider to rotate it 7 degrees and set the Offset to -200. Look at picture 2 to see how it should look like.

Open Precision Settings and turn on snapping to the grid vertices. Draw a profile like in the 4th picture.

Draw Second Profile

Screenshot_8.png
Screenshot_9.png

Move the R/L plane to X 200 and rotate it in the opposite direction. Draw identical profile.

Use Loft to Make a Mesh

Screenshot_10.png
Screenshot_11.png
Screenshot_12.png

With both profiles selected (they can be drawn as one object or separately) use Loft tool (C+L). Make sure you have checked filling first and last profile and set the smoothness to 4.

Draw One More Profile...

Screenshot_13.png
Screenshot_14.png
Screenshot_15.png
Screenshot_16.png

Use 3D Sketch again to draw roof shape. Turn on Front/Back plane, rotate it and set its offset. Uncheck snapping to grid vertices and select minimum step size 10. Draw a new profile.

... and Again

Screenshot_17.png
Screenshot_18.png

Do the same with the second side.

Create Roof

Screenshot_19.png
Screenshot_20.png
Screenshot_21.png

Use Loft again. This time filling options should be unchecked. Delete bottom face.

Add Thickness to the Roof

Screenshot_22.png
Screenshot_23.png

Add thickness (M+A) to the roof.

Model a Ridge

Screenshot_24.png
Screenshot_25.png
Screenshot_26.png
Screenshot_27.png

In edge selection mode move top middle edge at the same height as the roof. Choose Wireframe view mode and right view, then scale the edge in the Z dimension.

Move and Scale Next Two Edges

Screenshot_28.png
Screenshot_29.png

Select the other two edges and do the same as before

Add Cylinder to the Scene

Screenshot_39.png
Screenshot_40.png

Now it's time to create a door. Add a cylinder to the scene and set its radius and height. It should intersect with the wall

Scale and Flatten the Cylinder

Screenshot_41.png
Screenshot_42.png
Screenshot_43.png

Scale the cylinder increasing its Y dimension, then find Flatten (D+L) tool in the Deform list and use it to flatten the bottom of the cylinder. Move the object to the grid (Y = 0).

Add Thickness to the Walls

Screenshot_47.png

Delete the bottom face of the barn. Select the barn and add some thickness.

Copy Cylinder

Screenshot_44.png

Select the cylinder. In Tools find Copy Offsets (C+O) and don't change anything, just add copy the cylinder one time.

Subtract Cylinder From the Wall

Screenshot_45.png
Screenshot_48.png

Select one of the cylinders and the barn. Use Stitch & Scoop, Difference (B+D) to subtract cylinder from the barn.

2nd picture shows how the result should look like. Notice that the second cylinder is invisible, but exists.

Model a Door

Screenshot_49.png
Screenshot_50.png

Use the second cylinder to model the door. Make it thinner and rotate as in picture 2.

Complete the Door

Screenshot_51.png

If you want, you can open the door :)

Cut a Hole for Window

Screenshot_53.png
Screenshot_54.png
Screenshot_55.png
Screenshot_56.png
Screenshot_57.png

Add a smaller cylinder and move it above the door. Use Stitch & Scoop to cut a hole for a window.

Use Magic Blocks

Screenshot_58.png
Screenshot_59.png
Screenshot_60.png

Select the barn (walls) and use Magic Blocks (C+B). Set the block density value so make the barn look like made of planks.

The barn is ready!