Wordinomos- an Educational Board Game
by milkywaybar in Living > Toys & Games
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Wordinomos- an Educational Board Game

Hi, Milkywaybar here, and I am going to teach you how to make a board game that will enable students to learn basic grammar and English skills. It's called Wordinomos (Word-in-uh-moes). By playing this board game, students will learn parts of speech, basic grammar skills, and exercise creativity. So, lets get started!
What You'll Need

A card template (i used the one at http://www.theweem.com/wp-content/uploads/2010/10/standard_card_template_red.jpg)
A color printer
An image editing program (Doesn't have to be all that advanced, i used picnik)
(or if you're lazy, you can use my game below)
A color printer
An image editing program (Doesn't have to be all that advanced, i used picnik)
(or if you're lazy, you can use my game below)
Downloads
The Words




Think of words of different parts of speech. make the corresponding cards the colors shown here. (in picnik, i used duo tone and made the colors relevantly similar) put two on each card, like dominoes. I used:
(you can use repeats)
27 nouns (red)
27 verbs(green)
27 adjectives (yellow)
27 conjunctions (purple) (here's where repeats come in handy)
18 prepositional phrases (orange)
18 adverbs (dark blue)
9 interjections (pink)
45 determiners (light blue) (see a list here)
9 wild cards (black)
(you can use repeats)
27 nouns (red)
27 verbs(green)
27 adjectives (yellow)
27 conjunctions (purple) (here's where repeats come in handy)
18 prepositional phrases (orange)
18 adverbs (dark blue)
9 interjections (pink)
45 determiners (light blue) (see a list here)
9 wild cards (black)
Taping It Down
Fold each card in half, and tape it down, so you have something like a double-sided scrabble-tile.
How to Play
This is a combination of scrabble and dominoes.
Objective To have the most points when the game is over
Setting up Each player should always have 7 cards. This is best played on a large, open space.
On Your Turn put down a minimum of 2 words. This must form a grammar-correct sentience. Then add up the points (see below for "scoring") pick up any cards you missed, and continue onto the next player
Scoring
nouns (red) 5
verbs(green) 5
adjectives (yellow) 8
conjunctions (purple) 10
prepositional phrases (orange) 12
adverbs (dark blue) 12
interjections (pink) 17
determiners (light blue) 4
wild cards (black) 0
Obscure words are doubled. for example: Mitochondria, normally 5 points, is now 10 points. The definition of "obscure" varies, so debate is welcome.
Ending the Game
This can happen however you want out of these options:
-There's no cards left.
-There's no interest left
-After a time limit passed.
Objective To have the most points when the game is over
Setting up Each player should always have 7 cards. This is best played on a large, open space.
On Your Turn put down a minimum of 2 words. This must form a grammar-correct sentience. Then add up the points (see below for "scoring") pick up any cards you missed, and continue onto the next player
Scoring
nouns (red) 5
verbs(green) 5
adjectives (yellow) 8
conjunctions (purple) 10
prepositional phrases (orange) 12
adverbs (dark blue) 12
interjections (pink) 17
determiners (light blue) 4
wild cards (black) 0
Obscure words are doubled. for example: Mitochondria, normally 5 points, is now 10 points. The definition of "obscure" varies, so debate is welcome.
Ending the Game
This can happen however you want out of these options:
-There's no cards left.
-There's no interest left
-After a time limit passed.