/* TocaMelodia.h - Libreria para tocar melodias pre-establecidas. Guimi (http://guimi.net) Released into the public domain. Based on ToneMelody by Tom Igoe */ // Para evitar que se incluya la libreria dos veces, solo incluyo la libreria si // no está definida la variable TocaMelodia_h #ifndef TocaMelodia_h // defino la variable TocaMelodia_h #define TocaMelodia_h #include "Arduino.h" // List of tones by Brett Hagman #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define NOTA_CORCHEA 125 #define NOTA_CORCHEA_PAUSA 175 #define NOTA_NEGRA 250 #define NOTA_NEGRA_PAUSA 330 #define NOTA_BLANCA 500 #define NOTA_BLANCA_PAUSA 660 #define NOTA_REDONDA 1000 #define NOTA_REDONDA_PAUSA 1320 #define MELODIA_PIRATAS 0 #define MELODIA_TRONOS 1 #define MELODIA_MARIO 2 #define MELODIA_PANTERA 3 #define MELODIA_STARWARS 4 #define MELODIA_HARRY 5 #define MELODIA_INDIANA 6 #define MELODIA_FANFARRIA 8 //#define MELODIA_R2D2 9 // Definimos la clase TocaMelodia class TocaMelodia { public: // Constructor TocaMelodia(int pin); // Las funciones a utilizar void melodia(int melodia); private: // Variable interna para guardar el pin del altavoz int _pin; // Pin del altavoz //void Glis(int note1, int note2, int rate); // Glissando //void Trem(int note1, int note2, int rate); // Tremolo // Las funciones a utilizar void melodia0(); // MELODIA_PIRATAS void melodia1(); // MELODIA_TRONOS void melodia2(); // MELODIA_MARIO void melodia3(); // MELODIA_PANTERA void melodia4(); // MELODIA_STARWARS void melodia5(); // MELODIA_HARRY void melodia6(); // MELODIA_INDIANA void melodia8(); // fanfarria }; // Finalizo la opcion de compilacion #endif