//LCD characters (maximum only 8 :3) byte v1[8] = {B00000,B00000,B00000,B00000,B00000,B00000,B11111}; byte v2[8] = {B00000,B00000,B00000,B00000,B00000,B11111,B11111}; byte v3[8] = {B00000,B00000,B00000,B00000,B11111,B11111,B11111}; byte v4[8] = {B00000,B00000,B00000,B11111,B11111,B11111,B11111}; byte v5[8] = {B00000,B00000,B11111,B11111,B11111,B11111,B11111}; byte v6[8] = {B00000,B11111,B11111,B11111,B11111,B11111,B11111}; byte v7[8] = {B11111,B11111,B11111,B11111,B11111,B11111,B11111}; byte pausee[8] = { 0b00000, 0b11011, 0b11011, 0b11011, 0b11011, 0b11011, 0b00000, 0b00000 };