/************************************************* * Monkey.pde written by Russell Winkler, Mossaab * Bagdouri, Michael Coury, and Susan Hendrix * for Things That Think at the University of * Colorado at Boulder on March 28, 2011 *************************************************/ // Required include to use the servos with the Arduino #include /************************************************* * Public Constants - These define the notes that * can be used for the speaker. Not all of the * notes are used in this example. *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 //Define the three servos that will run the monkeys Servo speakMonkey; Servo seeMonkey; Servo hearMonkey; //Define the maximum and minimum servo positions as well as the //input to activate the servo int maximum = 80; int minimum = 40; int input = A0; //Define the melody that will be played through the speaker. //The melody is simply an array of notes defined earlier int melody[] = { NOTE_C4, NOTE_G3,NOTE_G3, NOTE_A3, NOTE_G3,0, NOTE_B3, NOTE_C4}; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4,4,4,4,4 }; //Function that is called the first time the arduino starts void setup() { speakMonkey.attach(9); // attaches the servo on pin 9 to the servo object pinMode(input, INPUT); } //Function that is called repeatedly to check for any change in the inputs //such as a button press void loop() { int eyePoked = 0; digitalRead(input); delay(100); eyePoked = digitalRead(input); if(eyePoked) { playSound(); raiseArms(hearMonkey); // raiseArms(seeMonkey); //Commented out because we did not implement the See No Evil Monkey delay(2000); // to emphasize 2 monkeys reacting to the sound. raiseArms(speakMonkey); //stop playing sound // TODO: modify playSound to continue playing until arms are raised delay(2000); lowerArms(hearMonkey); // lowerArms(seeMonkey); //Commented out because we did not implement the See No Evil Monkey lowerArms(speakMonkey); } } void playSound() { // Iterate over the notes of the melody. for (int thisNote = 0; thisNote < 8; thisNote++) { // To calculate the note duration, take one second divided by the note type. // e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000/noteDurations[thisNote]; tone(A5, melody[thisNote],noteDuration); // To distinguish the notes, set a minimum time between them. // The note's duration + 30% seems to work well. int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // Stop the tone playing. noTone(A5); } } void raiseArms(Servo monkey) { int pos = 0; for(pos = minimum; pos < maximum; pos += 1) // goes from min degrees to max degrees { monkey.write(pos); // tell servo to go to position in variable 'pos' delay(15); // waits 15ms for the servo to reach the position } } void lowerArms(Servo monkey) { int pos = 0; for(pos = maximum; pos>=minimum; pos-=1) // goes from max degrees to min degrees { monkey.write(pos); // tell servo to go to position in variable 'pos' delay(15); // waits 15ms for the servo to reach the position } }