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Libraries \ Sprite

Reference for Wiring version 1.0 Build 0100+ If you have a previous version, use the reference included with your software. If see any errors or have any comments, let us know.

Name |

### Sprite

Examples |
    #include "Binary.h"
    #include "Sprite.h"
    #include "Matrix.h"

    Matrix myMatrix = Matrix(0, 2, 1);

    /* create a new Sprite instance
       8 pixels wide, 4 pixels tall
    */
    Sprite wave = Sprite(
      8, 4,
      B00011000,
      B00100100,
      B01000010,
      B10000001
    );

    void setup()
    {
    }

    int x = 0;

    void loop()
    {
      myMatrix.write(x, 2, wave);     // place sprite on screen
      myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
      delay(75);                      // wait a little bit
      myMatrix.clear();               // clear the screen for next animation frame
      if (x == 8)                      // if reached end of animation sequence
      {
        x = 0;                        // start from beginning
      }
      x++;                            // advance x coordinate to the right
    }
Description | The Sprite library allows for creating image sprites to be used with the Matrix library.
Syntax |
    Sprite(width, height)
    Sprite(width, height, row1, row2, ...)
Methods |

width() |
height() |
write() |
read() |

Parameters |

width | The width in pixels of the sprite
height | The height in pixels of the sprite
row1, row2, ... | The pixel rows specified in binary notation. Pixel values are set as 0 or 1's.

Returns | None
Usage | Application

Updated on July 07, 2011 11:11:46pm PDT