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This example is for Wiring version 1.0 build 0100+. If you have a previous version, use the examples included with your software. If you see any errors or have comments, please let us know.

Sparkfun RBG LED Matrix backpack by Vanessa Carpenter, Mads HĂ¸bye, Daniel Brynolf, Jonas Eriksson, Nicolas Padfield and BARRAGAN.
Demonstrates how to use the Sparkfun RBG LED Matrix backpack showing a small animation made frame by frame. Two types of animation are handled: slide and frame replace.

    int bits[8] =
    {
      128, 64, 32, 16, 8, 4, 2, 1
    };

    int clock = 16;  // pin SCK del display
    int data = 18;   // pin DI del display
    int cs = 19;     // pin CS del display

    byte bitmaps[10][8][8];     // Space for 10 frames of 8x8 pixels
    byte displayPicture[8][8];  // What is currently ON display.
    int currentBitmap = 0;      // current displayed bitmap, per display
    int targetBitmap = 1;       // Desired image, for the animation to strive for, per display
    int step;                   // animation step, usually from 0 to 8, per screen
    int stepDelay = 19;         // the wait time between each animation frame
    unsigned int delayCounter;           // holder for the delay, as to not hog to processor, per screen
    int animationStyle = 0;     // different types of animation 0 = slide 1 = frame replace
    unsigned long lastTime;     // display refresh time

    void setup()
    {
      Serial.begin(115200);  // used for debug

      matrixInit();
      int bitmap = 0;

      // black color for buildings 0
      // sky rotating color 1-7

      // bitmap 0
      addLineTobitmap(bitmap, 0, 1, 1, 1, 1, 0, 1, 1, 1);
      addLineTobitmap(bitmap, 1, 1, 1, 1, 1, 0, 0, 1, 1);
      addLineTobitmap(bitmap, 2, 1, 1, 1, 1, 0, 0, 1, 1);
      addLineTobitmap(bitmap, 3, 1, 1, 1, 1, 0, 0, 1, 0);
      addLineTobitmap(bitmap, 4, 1, 0, 1, 0, 0, 0, 1, 0);
      addLineTobitmap(bitmap, 5, 1, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 1
      bitmap++;
      addLineTobitmap(bitmap, 0, 2, 2, 2, 2, 0, 2, 2, 2);
      addLineTobitmap(bitmap, 1, 2, 2, 2, 2, 0, 0, 2, 2);
      addLineTobitmap(bitmap, 2, 2, 2, 2, 2, 0, 0, 2, 2);
      addLineTobitmap(bitmap, 3, 2, 2, 2, 2, 0, 0, 2, 0);
      addLineTobitmap(bitmap, 4, 2, 0, 2, 0, 0, 0, 2, 0);
      addLineTobitmap(bitmap, 5, 2, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 2
      bitmap++;
      addLineTobitmap(bitmap, 0, 3, 3, 3, 3, 0, 3, 3, 3);
      addLineTobitmap(bitmap, 1, 3, 3, 3, 3, 0, 0, 3, 3);
      addLineTobitmap(bitmap, 2, 3, 3, 3, 3, 0, 0, 3, 3);
      addLineTobitmap(bitmap, 3, 3, 3, 3, 3, 0, 0, 3, 0);
      addLineTobitmap(bitmap, 4, 3, 0, 3, 0, 0, 0, 3, 0);
      addLineTobitmap(bitmap, 5, 3, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 3
      bitmap++;
      addLineTobitmap(bitmap, 0, 4, 4, 4, 4, 0, 4, 4, 4);
      addLineTobitmap(bitmap, 1, 4, 4, 4, 4, 0, 0, 4, 4);
      addLineTobitmap(bitmap, 2, 4, 4, 4, 4, 0, 0, 4, 4);
      addLineTobitmap(bitmap, 3, 4, 4, 4, 4, 0, 0, 4, 0);
      addLineTobitmap(bitmap, 4, 4, 0, 4, 0, 0, 0, 4, 0);
      addLineTobitmap(bitmap, 5, 4, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 4
      bitmap++;
      addLineTobitmap(bitmap, 0, 5, 5, 5, 5, 0, 5, 5, 5);
      addLineTobitmap(bitmap, 1, 5, 5, 5, 5, 0, 0, 5, 5);
      addLineTobitmap(bitmap, 2, 5, 5, 5, 5, 0, 0, 5, 5);
      addLineTobitmap(bitmap, 3, 5, 5, 5, 5, 0, 0, 5, 0);
      addLineTobitmap(bitmap, 4, 5, 0, 5, 0, 0, 0, 5, 0);
      addLineTobitmap(bitmap, 5, 5, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 5
      bitmap++;
      addLineTobitmap(bitmap, 0, 6, 6, 6, 6, 0, 6, 6, 6);
      addLineTobitmap(bitmap, 1, 6, 6, 6, 6, 0, 0, 6, 6);
      addLineTobitmap(bitmap, 2, 6, 6, 6, 6, 0, 0, 6, 6);
      addLineTobitmap(bitmap, 3, 6, 6, 6, 6, 0, 0, 6, 0);
      addLineTobitmap(bitmap, 4, 6, 0, 6, 0, 0, 0, 6, 0);
      addLineTobitmap(bitmap, 5, 6, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 6
      bitmap++;
      addLineTobitmap(bitmap, 0, 7, 7, 7, 7, 0, 7, 7, 7);
      addLineTobitmap(bitmap, 1, 7, 7, 7, 7, 0, 0, 7, 7);
      addLineTobitmap(bitmap, 2, 7, 7, 7, 7, 0, 0, 7, 7);
      addLineTobitmap(bitmap, 3, 7, 7, 7, 7, 0, 0, 7, 0);
      addLineTobitmap(bitmap, 4, 7, 0, 7, 0, 0, 0, 7, 0);
      addLineTobitmap(bitmap, 5, 7, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      // bitmap 7
      bitmap++;
      addLineTobitmap(bitmap, 0, 1, 1, 1, 1, 0, 1, 1, 1);
      addLineTobitmap(bitmap, 1, 1, 1, 1, 1, 0, 0, 1, 1);
      addLineTobitmap(bitmap, 2, 1, 1, 1, 1, 0, 0, 1, 1);
      addLineTobitmap(bitmap, 3, 1, 1, 1, 1, 0, 0, 1, 0);
      addLineTobitmap(bitmap, 4, 1, 0, 1, 0, 0, 0, 1, 0);
      addLineTobitmap(bitmap, 5, 1, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 6, 0, 0, 0, 0, 0, 0, 0, 0);
      addLineTobitmap(bitmap, 7, 0, 0, 0, 0, 0, 0, 0, 0);

      currentBitmap = 7;
      targetBitmap = 7;
      lastTime = millis();
    }

    void loop()
    {
      if (currentBitmap == targetBitmap)
      {
        targetBitmap++;
        targetBitmap %= 8; // there are 8 frames, from 0 to 7
      }

      if ((millis() - lastTime) > 70)
      {
        handleAnimations();
        lastTime = millis();
        Serial.print("currentBitmap: ");
        Serial.print(currentBitmap);
        Serial.print(" targetBitmap: ");
        Serial.println(targetBitmap);
      }
      drawFrame(displayPicture);
    }

    void drawFrame(byte frame[8][8])
    {
      digitalWrite(clock, LOW);  //sets the clock for each display, running through 0 then 1
      digitalWrite(data, LOW);   //ditto for data.
      delayMicroseconds(10);
      digitalWrite(cs, LOW);     //ditto for cs.
      delayMicroseconds(10);
      for (int x = 0; x < 8; x++)
      {
        for (int y = 0; y < 8; y++)
        {
          //Drawing the grid. x across then down to next y then x across.
          writeByte(frame[x][y]);
          delayMicroseconds(10);
        }
      }
      delayMicroseconds(10);
      digitalWrite(cs, HIGH);
    }

    // prints out bytes. Each colour is printed out.
    void writeByte(byte myByte)
    {
      for (int b = 0; b < 8; b++)    // converting it to binary from colour code.
      {
        digitalWrite(clock, LOW);
        if ((myByte & bits[b])  > 0)
        {
          digitalWrite(data, HIGH);
        }
        else
        {
          digitalWrite(data, LOW);
        }
        digitalWrite(clock, HIGH);
        delayMicroseconds(10);
        digitalWrite(clock, LOW);
      }
    }

    void matrixInit()
    {
      pinMode(clock, OUTPUT); // sets the digital pin as output
      pinMode(data, OUTPUT);
      pinMode(cs, OUTPUT);
    }

    void handleAnimations()
    {
      if (currentBitmap != targetBitmap)
      {
        // the function takes 3 variables
        drawAnimationToDisplay(currentBitmap, targetBitmap, step);
        delayCounter++;
        if (delayCounter > stepDelay)
        {
          step--;
        }
        if (step < 0)
        {
          step = 7;
          currentBitmap = targetBitmap;
        }
      }
      else
      {
        drawBitmapToDisplay(currentBitmap);
      }
    }

    void drawBitmapToDisplay(int bitmap)
    {
      for (int x = 0; x < 8; x++)
      {
        for (int y = 0 ; y < 8; y++)
        {
          //copies the bitmap to be displayed ( in memory )
          displayPicture[x][y] = bitmaps[bitmap][x][y];
        }
      }
    }

    void drawAnimationToDisplay(int bitmap, int targetBitmap, int step)
    {
      switch (animationStyle)
      {
      case 0:   // slide transition
        for (int x = 0; x < 8 - step; x++)
        {
          for (int y = 0 ; y < 8; y++)
          {
            displayPicture[x][y] = bitmaps[targetBitmap][x + step][y];
          }
        }
        for (int x = 0; x < step ; x++)
        {
          for (int y = 0 ; y < 8; y++)
          {
            displayPicture[8 - step + x][y] = bitmaps[bitmap][x][y];
          }
        }
        break;
      case 1:  // frame by frame
        for (int x = 0; x < 8; x++)
        {
          for (int y = 0 ; y < 8; y++)
          {
            displayPicture[x][y] = bitmaps[bitmap][x][y];
          }
        }
        break;
      }
    }

    void addLineTobitmap(int bitmap, int line, byte a, byte b, byte c, byte d, byte e, byte f, byte g, byte h)
    {
      bitmaps[bitmap][7][line] = a;
      bitmaps[bitmap][6][line] = b;
      bitmaps[bitmap][5][line] = c;
      bitmaps[bitmap][4][line] = d;
      bitmaps[bitmap][3][line] = e;
      bitmaps[bitmap][2][line] = f;
      bitmaps[bitmap][1][line] = g;
      bitmaps[bitmap][0][line] = h;
    }